We have been experimenting with different methods for module navigation and decided to work with jump scene events. Using these methods allows for movement between created module scenes with the use of collision boxes. There are two different implementations we are currently using. The first method centers around a panel containing multiple buttons. This has the potential to be used when selecting modules. In other words, when a system has multiple virtual lessons installed on one system, this menu can be used to navigate to the desired module. The second use for the jump scene function is navigation back to the main menu. In order to properly implement this, the same Unity hand models must be used between scenes. Because we are using hand movements to control the game, a menu is hidden on the back of the left hand to prevent cluttering the screen. As shown in the video below, this navigation method gives the user full control scene selection.