Unity Design Update

After meeting with our faculty supervisor, it was brought to attention that our learning environment needed a lot more functionality and design aesthetics incorporated. So after a complete redesign of the module, we’ve come up with a new basis design where the user can interact with the module more than before. This is a small update with more to come soon (future updates includes design of boxes and background, more interactive GUI, and a scene manager for fine tuning from the teacher hub).

Interactive Environment

Initial testing on interacting with the environment.

We have the hands moving and spawned in simple objects with collisions applied to them. The hands are then able to grab the objects by using a grasping motion with the fingers onto the collision hitboxes. Objects with no collisions applied to them serve as a platform, as they cannot move.